Refactoring

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User interface > Translation options > Substitution options > Refactoring

 

The refactoring dialog is reached at the substitution options. The Dialog shows the list of refactoring items:

 

 

RefactoringList

 

Another dialog with the details of a refactoring item is shown, if a new item is added or an existing item is edited:

 

 

 

 

RefactoringMask

 

 

 

Variables, functions and constants which shall be changed are looked up according to the criteria, which are given by the control elements the on the left side of the dialog. At least the original name has to be specified, the other criteria are optional. On the right side of the dialogs the resulting properties can be set. Again at least a new name has to be set and the other properties are optional.

 

 

"Original name" and "New name"

 

 

The original name of a variable, function or constant in the Delphi source code will be changed to the new name in the C# output. The input in the field is treated case insensitive in the same way as the source code by the pre-processor. For example with input in the image above all occurrences of "Min" in the source code will be changed to to "Math.Min", regardless whether "Min"; "min", "mIN" or any other case occurs in the code.

If the identifier for the original name isn't contained in the list of notations, it's notation will be used for all notations of the identifier in the generated code.

 

 

"Original type is:"

 

 

The general kind of type of the variable, function or constant which shall be changed can be specified, to exclude all other kinds from this refactoring. If, as in the image above, "Min" is specified as a function, variables or constants with the name "Min" will not be changed. If all occurrences of "Min" shall be changed regardless of the kind, it can be set to "unspecified":

In contrast to the other fields in the dialog, the general kind of type cannot be changed and will remain the same in the output as in the source code.

 

 

 

"Original type" and "New type"

 

If "function" is selected "Original type" and "New type" are specifying the result type of the function. otherwise "Original type" and "New type" specify the type of an built-in type, if this item is selected. Normally the type should be identical, but there might be cases where it is desired to avoid or to force typecasts by means of a change of the result type.

 

 

"Original pointer" and "New pointer"

 

Again, normally the pointer of the type should not be changed.

 

 

Original unit

 

The input in the field for the original unit is treated case insensitive in the same way as the source code by the pre-processor and "Original name" in thid dialog.

 

 

Using

 

In contrast to the "Original unit" field, the input in the "Using" field is case sensitive. Therefore the "System.math" will produce the output lines

 

using System.math;

using static System.math.mathClass;

 

 

 

Rename original declaration

Remove original declaration

 

not implemented yet

 

 

 

 

 

 

 

 



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